![]() ![]() Craft designs exist independently from saves and changes in the craft files are not represent in the save file without actually launching that changed craft. It contains two directories containing the saved craft for both the VAB and SPH. craft file it came from is updated.įor each game in the Saves directory, there is a corresponding Ships subdirectory. Once launched, ship information is stored in the. The persistent.sfs stores the automatic saves done by the game regularly and prior to exiting the session.Ī Hard mode without the ability to save may appear nice in theory, but KSP is still unstable enough (especially with mods) that all progress can be easily lost by a crash and without a backed up persistent.sfs. In each session directory are a persistent.sfs and if quicksaves were used quicksave.sfs. Changing the name won't influence how the entry is named in game. In the directory is a directory for each season named after it. In the saves directory all saved sessions are stored. However, different parts can coexist in the same directory. Many modders give each part its own directory for all the files it needs. The modules, textures and part configuration files are situated in this subdirectory. Strategies: Configs for the Administration Building.Flags: The flags that can go on vessels, can be planted by Kerbals, and represent agencies.Adding agencies here gives adds a brand, spawns contracts from them, and with a little extra work adds a "by agency" filter in the editors. ![]() These are the organizations who make parts and supply contracts. The directory for each mod (and Squad) has several standard subdirectories. There are exceptions, like addons which were created previously and don't support the new directory format yet or addons which change the behaviour of KSP differently. Since version 0.20 the GameData directory was introduced in which most of the addons go. The UnityEngine.dll for pretty much needed by any mod and UnityEngine.UI.dll is needed for mods using a GUI. ![]() Assembly-CSharp.dll contains the KSP API. assets archive files.Ĭontains DLLs for KSP which are linked as a mod library. Use a Unity assets browser to look inside the.
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